This process will culminate in our v1.0 launch, which will feature the conclusion to the story and any other finishing touches. The story will expand with each update, as we introduce more characters, and deepen relationships with existing ones. Similar to how we approached Early Access with the original, following our Hades II Early Access launch, we'll have several Major Updates adding the rest of the game's core content and refining what's there based on player feedback. We believe the timeframe we're planning for will be the "sweet spot" where the game is far enough along that player feedback won't mostly consist of stuff we already know isn't there yet, but isn't so far along that it's too late in development for us to act on the feedback we receive. We've approached development of Hades II knowing Early Access will be no less important this time, though now knowing a bit more of what to expect from Early Access development, as well as more about what a Hades game needs to be. More About Early Access & BeyondEarly Access was vitally important to the entire idea behind the original Hades - we decided it would be an Early Access game before deciding literally anything else about it, such as the Underworld setting.
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